3D Environment artist with 2+ years of experience creating 3D assets for computer games. I am working on creation of game-ready environment assets (architectural objects and props) based on drawings, sketches or concepts; working with gaming pipeline: creating low-poly/mid-poly meshes/UV layout/baking/textures; optimization of ready-made high-poly meshes (retopology).
I have a traditional architectural and artistic education. In the past, I have experience in building design and other architectural elements, urban planning.
I am committed to continuous personal and professional development and have a passion for working on interesting and varied projects.
- Creation of game-ready environment assets (architectural objects and props) based on drawings, sketches or concepts;
- Working with gaming pipeline: creating low-poly/mid-poly meshes/UV layout/baking/textures;
optimization of ready-made high-poly meshes (re-topology).